Pokémon type chart
The table below shows, for each defending type, which attacking types are super effective, not very effective, or have no effect.
| Type (defender) | Weak to (2×) | Resists (0.5×) | Immune to (0×) |
|---|---|---|---|
| Normal | Fighting | — | Ghost |
| Fire | Water, Ground, Rock | Fire, Grass, Ice, Bug, Steel | — |
| Water | Electric, Grass | Fire, Water, Ice, Steel | — |
| Electric | Ground | Electric, Flying, Steel | — |
| Grass | Fire, Ice, Poison, Flying, Bug | Water, Electric, Grass, Ground | — |
| Ice | Fire, Fighting, Rock | Ice | — |
| Fighting | Flying, Psychic, Fairy | Bug, Rock, Dark | — |
| Poison | Ground, Psychic | Grass, Fighting, Poison, Bug, Fairy | — |
| Ground | Water, Grass, Ice | Poison, Rock | Electric |
| Flying | Electric, Ice, Rock | Grass, Fighting, Bug | Ground |
| Psychic | Bug, Ghost, Dark | Fighting, Psychic | — |
| Bug | Fire, Flying, Rock | Grass, Fighting, Ground | — |
| Rock | Water, Grass, Fighting, Ground, Steel | Normal, Fire, Poison, Flying | — |
| Ghost | Ghost, Dark | Poison, Bug | Normal, Fighting |
| Dragon | Ice, Dragon, Fairy | Fire, Water, Electric, Grass | — |
| Dark | Fighting, Bug, Fairy | Ghost, Dark | Psychic |
| Steel | Fire, Fighting, Ground | Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy | Poison |
| Fairy | Poison, Steel | Fighting, Bug, Dark | Dragon |
Cuidado
Careful
De onde vem o dado
Where this comes from
How to use the type chart
Every Pokémon and every move has an elemental type; when the attack's type is "strong" against the defender's type, damage doubles (2×). When it is "weak", damage is halved (0.5×) or, for some pairs, drops to zero.
Pokémon with two types stack both sets of weaknesses and resistances — which is why balanced teams cover different types across their members instead of repeating the same type everywhere.
Glossário: os termos desta página
Type (Pokémon)
An elemental category (fire, water, grass, etc.) of a Pokémon or move, which determines who deals more or less damage to whom.
Type effectiveness
The damage multiplier (2×, 0.5× or 0×) one attacking type deals against a defending type. It is a fixed game rule, the same for every player.
Games and hobbies glossary — todos os 14 termos.